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Minetest mobs redo
Minetest mobs redo









And Minetest mobs will kick ass of Minecraft!īlender source files! AlexD975 Member Posts: 59 Joined: Mon 9:24 pm In-game: SeriousSasha I hope someone will do something with this. Because scripts work is too bad and ruines everything! I thought I change all models, and then show you them, but aftter all these bugs I don't want continue work on my idea. I think I give you screenshots, video, blender source and mod. Someone must fix it, because Dungeon Masters is really awesome monsters and fight with thems is always cool! That fat dudes shot at me, and when their projectiles reach any node, my Minetest throw error in my face! This problem appear on minetest 5.0.0, but I not cheek this on 4.1.7. By the way, I wanna add gibs for my models to make mobs death like Quake 1.5 or Brutal doom!īug five: Dungeon masters projectile crushes the game. Minecraft have this feature, mobs fall on ground when player kill them, but your scripts make them just "Poof" in air and this is really bad. I wanna see how mobs fall on ground and lays when they dies. Or else my models will eat all FPS in multiplayer or big count of mobs in singleplayer!īug four: Not bug again, just unused but important feature. I know it will be hard and need many files to make LOD, but I hope someone add distance for mob model when they dissapear, but continues works. Script's not includes LOD to make lesser polygons on model to make them easier for game render.

Minetest mobs redo full#

So this problem have only sound of attack and I guess that because it have that name and conflicts with sometihing other.Īnd I wanna see full list of imposible sounds for mobs!īug three: It's not bug, just important thing for optimisation. By the way, if mob may shoot on player, they play sound when shoot something. But sounds of attack is not play when mob attack player. I find MC like Zombie with sounds for other actions, hit, attack and death. I won't increases frame count, because it increases weight of file and this will bad for servers!īug two: Monsters have one sound as random played ogg file. Because animation of waiting on my model is too fast, but if I change animation speed, mob will walks too slow.

minetest mobs redo

But when I test mob in game I find many awfull bugs in scripts.įirst bug: Line "speed_run" don't do anything! Seriously, I change it and animation of run not changes, but when I change line "speed_normal", models moves faster! So after thins I just make my model walks faster for something like run.īy the way, every animation part need their own speed. I take dirt monster to recreate, and everything was awesome.

minetest mobs redo

One important thing - If you wanna make your own mobs, you must work only on Blender 3D, I use Blender 2.70, that programm includes export for format X and Minetest works very good on that format! My model recreating takes three days in first try, I just use 3DS Max for moddeling and change it to Blender 3D was hard for me, but on finish of moddeling I must say, 3DS Max - Sucks!!! Hello everyone, after I play many times on Survival X server, I decide to make normal models for monsters, I very don't like their cubic form,because they have awfull animations and models.









Minetest mobs redo